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May 6, 2018

When do we use a CustomAsset/ScriptableObject and when a Monobehaviour? Simply put, Monobehaviours in scenes are independent of each other. Scriptable objects are singletons. Each asset, referenced by name and class, is unique in the project. Any code that has access t...

May 3, 2018

Playing one from a selection of audio clips has been a well-used proof of concept for ScriptableObject. Because custom assets, sets and some other toys from the Askowl-CustomAssets package, make the implementation even simpler, I am displaying the source here. It is al...

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My limited tests show that Dictionary is faster than `SortedList`. The latter uses `Array.BinarySearch` to find entries. I have read other performance...

How are C# Dictionaries so Fast?

August 27, 2018

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April 12, 2018

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