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May 3, 2018

Playing one from a selection of audio clips has been a well-used proof of concept for ScriptableObject. Because custom assets, sets and some other toys from the Askowl-CustomAssets package, make the implementation even simpler, I am displaying the source here. It is al...

March 28, 2018

Developers hate documentation. They hate writing it, and they hate reading it. Good code is self-documenting - right? Well, yes - to a certain degree. The trick is not what you know, but what you know exists.

I have always loved factoring my common code out into librari...

March 13, 2018

I have got stuck on Askowl-Adze. Most Unity3d applications and libraries are from within the editor. Not so for advertising networks. For obvious reasons, they are platform specific. You can't even be sure they will work on an emulator. Developing Askowl-Adze presents...

January 11, 2018

Have you ever been in the position where to do A you need to do B and to do B you need to do C and so-on? Well looking at the other games in my portfolio, I realise I need to implement DDL first. To do DDL, I need Firebase. For Firebase I need Facebook for authenticati...

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My limited tests show that Dictionary is faster than `SortedList`. The latter uses `Array.BinarySearch` to find entries. I have read other performance...

How are C# Dictionaries so Fast?

August 27, 2018

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April 12, 2018

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